![]() To me, it kind of sums up the best of Stalker - its sheer vigour and determination to summon a world completely overwhelming your expectations (and experience) of technical foibles. I'm playing it in a room with fellow journalists, so call them over to have a giggle at Stalker having one of its very special moments.Įveryone has just enough time to gather before it comes hurtling at my head causing a mass panicked jump and me diving at the controls to run back the way I came. A paint-pot is levitating, bouncing against the ceiling and twitching spasmodically. I'm descending into one of the toxic Ukranian underworlds and come across something that makes me stop and laugh. ![]() The first moment that comes to mind when thinking of the original Stalker (we'll dispense with "S.T.A.L.K.E.R." if that's alright) is from my first playthrough. ![]()
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